The LAG ARENA is a contest for a project of a video game for high school students. This competition is the first event of each editions of the LAG Festival of Independent Arts and Games. The competition is addressed to students and high school students from Poland, the Czech Republic and Slovakia who are interested in the creative process related to the design of video games. The competition is planned as a three-stage action, in which the participants in the next three stages will carry out the tasks set for them. The competition can be participated individually or in groups (one a group of maximum 5 people). The winners will receive prizes, the opportunity to present their project on the LAG Festival stage and an invitation to participate in international game design workshops organized by the staff and students of academic course: Design of Games and Virtual Space at the Faculty of Arts at the University of Silesia in Cieszyn. Welcome.
The design of the game space assumes the execution of one or several conceptual works. The world presented in the game should be a ready proposal of the location or level of the game. "Cyber worm" can be broadly understood. It may refer to a human figure taken from the world of zoology or even an abstract figure. It is a character who overcomes obstacles on the way to the chosen goal. These goals can be variously defined and dependent on the decision of the person undertaking this topic. It is important to put an emphasis on overcoming obstacles and the dynamics of the game in this particular task. Also in this task there is no limit in creativity and style selection. The author can choose the game platform: it can be 2D, 3D or a combination of them..
The third edition of the LAG Arena competition: 01.10.2018 – 25.01.2019
Stage 1. The general concept of a game 01.10.2018 – 16.11.2018. Task: Prepare the general concept of the game – an idea. It can be descriptive or graphic. Post basic information about it.
Stage 2. Designing of selected elements of the game 17.11.2018 – 21.12.2018. Task: Draw an idea for the level of the game along with descriptions of several locations, examples of elements building the world:
- Introduce the initial interface idea (menu, statistics, sample messages)
- Present a colouring scheme, its possible variants
- Present a specific prospect / view proposal that will work in the game
Stage 3. Simulation (screen), drawings of the hero 22.12.2018 – 25.01.2019. Task: Draw a simulation of what the game screen will look like containing all elements - the so-called screenshot (screenshot). Present drawings of the hero, example opponent (if there are characters).
Paweł Synowiec PhD
He received the doctoral degree in 2006 in the field of visual arts at the Institute of Art in Cieszyn, University of Silesia in Katowice. He graduated from the Academy of Fine Arts in 2000 at the Academy of Fine Arts in Krakow in Katowice. He took part in post-competition posters of the poster and graphic art in Poland and abroad, among others in Japan, France, Germany, Slovakia, Switzerland, Finland, Great Britain, Chile. In Poland his works were exhibited in Warsaw, Rzeszów, Katowice, Cieszyn, Chorzów, Bytom, Kraków, Legnica, Ruda Śląska, Poznań, Radzionków, and Gliwice.
A motivated creator with 11 years of professional experience in graphic design and creation of visual space. Nine years he devoted to work in the IT industry taking part in the creation of over 15 games and applications on various platforms. Currently he is working at the Institute of Art at the University of Silesia in Katowice and at Incuvo. In both places, he focuses on graphic design, visual identification, graphic design and creating a game environment with the UI layer. Currently, he is broadening his cognitive horizons at doctoral studies on the direction of Fine Arts at the Faculty of Arts of the University of Silesia in Katowice.
Michal Kabat PhD
Lecturer at the University of Ss. Cyril and Methodius (UCM), Faculty of Massmedia Communication in Trnava (Slovakia) He deals with issues related to digital media (media and IT marketing).He is the head of the new media cabinet, where he implements several long-term projects and is involved in the development of the academic journal Atteliér. His areas of interest: digital media, Transhumanism, virtual augmented reality, online video, journalism, graphic design and UX. tem. Doctor Michał Kabat focuses on digital media that goes far beyond traditional media, especially in the space of interactivity. He devotes his research primarily to current trends on the Internet, video transmissions (streaming), and earning in the media space. He is also interested in graphic design and deals in the creation of promotional graphics and elements of visual identification.
Graphic artist and concept artist. In the industry for 7 years, he currently works as an art director. He has many productions. Associated with the market of commercial and independent games and the mobile gaming market, including Duke Nukem, Afterfal 2.0, Bruce the Game, AF Reconquest, Get Even and many more. A graduate of the Nicolaus Copernicus University in Toruń. He helped to create directions related to game design. PhD student and lecturer at the University of Silesia in Katowice. Currently associated with The Farm 51 and Namco Bandai
Graduated at the University of Ostrava, the Department of Fine Arts, Studio of Animation. I worked in film and animation studio QQ in Ostrava, teached at several secondary schools in Ostrava, currently teaching computer graphics and animation at the Department of Graphics and Drawings of the Faculty of Arts of the University of Ostrava. He deals with painting, graphics and animation, he took part in several exhibitions (Ostrava, Frýdek-Místek, Zielona Gora, Krakow).